Classic Games Database
ClassicGames DB

Interactive Buddy

Review

This physics toy lets you experiment on a character to earn points for more items.


							Interactive Buddy cover
Play Game Play directly in your browser
Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
1.48 MB
Rating
0 votes

About Interactive Buddy

Interactive Buddy was one of those simple, strange games you'd find during the Flash era. It appeared online around 2005, a time when a browser could be a playground for odd experiments. You didn't need a story or a goal to have fun; you just needed a little yellow man on your screen and a list of things you could do to him.

You control a cursor, and your target is the Buddy. The moment to moment play is about clicking or dragging items from a menu onto him. You might drop an anvil on his head, set him on fire, or attach balloons that float him to the ceiling. The main objective is to earn points, called "smackos", by causing interactions; these points let you buy more items from the shop. The pacing is loose, with no real difficulty or failure state. You experiment, you watch the physics react, and you see what happens next. It feels like poking at a digital toy just to see it wiggle.