Classic Games Database
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Gideon Fu

Review

This linear brawler tests your timing against waves of enemies.


							Gideon Fu cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
588.10 KB
Rating
0 votes

About Gideon Fu

Gideon Fu was one of those Flash games that felt like a direct callback to the arcade era, a straightforward brawler you could load in a browser. It came out around the early 2000s, a time when simple, kinetic action was the norm for these quick-play experiences.

You control a lone fighter moving from left to right across a linear stage. The moment-to-moment play is about walking into groups of enemies and trading blows. You punch and kick with separate buttons, and you can jump or duck to avoid attacks. The main objective is to clear each screen of opponents before moving on to the next. The pacing is brisk, with enemies appearing at a steady rate, and the difficulty comes from their numbers and the need to time your strikes. It feels like a condensed, responsive test of basic brawler reflexes.