About Funny Quest
You control a small character, moving them with the arrow keys to navigate a series of rooms. Your objective is to get each key into its corresponding lock. The central mechanic is that you can only push the keys; you cannot pull them. This creates immediate puzzles, as you must plan your route to avoid trapping a key in a corner or behind another object. The rooms are small, and the solutions often involve a specific sequence of pushes. The difficulty comes from the limited space and the irreversible nature of each move. It feels like a quiet, methodical test of foresight.