About Fishda
Fishda was one of those simple, quick games you'd find during the Flash era. It didn't have a complicated story or fancy graphics. You just loaded it up in your browser and started playing. It was the kind of game you'd click on between other tasks, a brief distraction that was easy to understand immediately.
You control a small, hungry fish with your mouse cursor. Your goal is to eat the smaller, slower fish that swim around the screen. You guide your fish directly, swimming it into the others to consume them and grow a little larger. You must constantly avoid the red fish, which are faster and cause you to lose if they touch you. The game starts calmly, but as your fish grows and the screen gets more crowded, the pace picks up. It becomes a tense game of maneuvering in tight spaces, trying to eat without being caught. The experience is straightforward and focused, creating a quiet tension as you navigate the growing school of hazards.