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Final Fantasy Sonic X3

Review

This crossover mixes side-scrolling platforming with turn-based battles.


							Final Fantasy Sonic X3 cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
4.57 MB
Rating
1 vote

About Final Fantasy Sonic X3

Final Fantasy Sonic X3 was one of those games you'd find buried in a Flash portal during the late 2000s. It was the third part of a crossover series that mashed together characters from different franchises, a common and often chaotic experiment for fan creators at the time. The game didn't have a major studio behind it; it felt like a personal project shared online, a product of a specific moment when browser games were a primary form of casual play.

You control Sonic for most of the adventure, running through side-scrolling platform stages and engaging in turn-based combat encounters. The main objective is straightforward: progress through the levels, defeat the robotic enemies, and face the bosses like Mecha. Moment to moment, you switch between navigating environmental hazards, such as spikes and pits, and managing a menu during fights to select attacks or items. The pacing is brisk in the platforming sections but slows considerably during the RPG-style battles, which can feel grindy as you fight to level up. The difficulty is inconsistent, with some enemy encounters posing a sudden spike. Playing it feels like navigating two different games stitched together, a jumble of momentum and menus that requires patience.