About Divine Intervention
Divine Intervention came out during the Flash era, a time when you could find a game in your browser and just start playing. It was a straightforward concept, the kind of thing you'd play for a few minutes between other tasks.
You control a hand, a cursor that acts as a divine instrument. Your job is to protect a small village of people from various threats. You might click to smite monsters that wander in from the edges of the screen, or you could gently nudge your followers back toward safety if they stray. The main goal is to keep them alive as long as possible, watching their numbers grow while fending off increasingly persistent waves of enemies. The pacing starts slow, almost peaceful, but it doesn't stay that way for long. Soon you're juggling multiple problems at once, trying to be everywhere at the same time. It feels like a frantic, losing battle against the inevitable, a quiet kind of chaos played out with a mouse.