About Climber
You control a small climber figure scaling a sheer rock face. Your immediate goal is to ascend, using the arrow keys to move left, right, and most importantly, up. The challenge comes from falling debris that you must dodge, and from managing your stamina, often represented by a grip meter that depletes as you climb. You press a key to plant pitons, which act as temporary safe points to rest and recover your grip. The pace is insistent, a constant push against gravity and the clock, with the simple objective of reaching the top before you fall. It feels like a tense, rhythmic struggle against a very patient opponent.