About Classroom 2
Classroom 2 was one of those games you'd find in the later days of Flash, a straightforward strategy title about navigating the social and logistical challenges of academic dishonesty. It didn't try to be anything more than a simple, focused simulation of a specific, if morally dubious, student experience.
You control a university student from a top-down perspective, moving desk to desk with the arrow keys. Your goal is to collect enough correct answers from your scattered teammates to fill an exam's cheat bar, all while avoiding the teacher's patrols. The core loop involves careful timing; you hold the mouse button to copy answers, a process that leaves you stationary and vulnerable. The pacing is tense, as the teacher's movements are unpredictable, and being caught resets your progress. It feels like a constant, quiet negotiation between risk and reward.