About Casualty
You control a cursor, moving it around a static scene filled with small, stylized people. Your task is to eliminate every character on screen without being seen by any of them. The mechanics involve careful timing and observation; you click on a target to remove them, but must wait until they are isolated from the view of others. Some characters patrol or turn their heads, forcing you to learn their patterns. The pacing is deliberate, almost tense, as a single mistake resets the level. It feels like a quiet puzzle of observation and precision, where patience is more important than speed.