About Cannibal Control
You control a small figure who stands on a platform above a hungry cannibal. Villagers walk in from the edges of the screen, and you have to bounce them off your head, sending them tumbling into the pit below. The goal is to keep the cannibal fed. If you miss too many, the cannibal gets angry and you start losing limbs, which makes your character smaller and harder to control. The pacing is steady, but the penalty for mistakes is immediate and physical. It feels like a precarious balancing act, trying to manage the stream of villagers while your own margin for error shrinks.