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Bullet Time Fighting

Review

This brawler uses slow motion for tactical punch combos in quick arena fights.


							Bullet Time Fighting cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
1.09 MB
Rating
0 votes

About Bullet Time Fighting

Bullet Time Fighting was one of those games you'd find on a Flash portal in the mid-2000s. It was a simple, direct brawler that borrowed its central idea from a popular film, letting you slow down time during a fistfight. The game didn't have much in the way of story or complex graphics, but it captured a specific feeling that made it memorable for a few minutes of play.

You control a lone fighter in a sparse, abstract arena. The moment-to-moment play is about closing the distance with your opponent, throwing punches, and managing your special ability. Your main objective is to deplete the other fighter's health bar before they deplete yours. The key mechanic is pressing 'M' to activate bullet time, which slows the action and lets you land a series of uninterrupted hits. You can also dodge attacks by pressing up and down together. The pacing is fast when time is normal, but it becomes deliberate and almost tactical when you trigger the slow motion. It feels like a quick test of timing, where a well-placed slow-motion combo can turn the fight around.