About Bad Cat
You control a cursor, clicking on the cat to stop it from eating the fish displayed on the counter. Each click seems to startle the cat, briefly interrupting its meal. The main objective is to prevent the cat from consuming all the fish before your timer runs out. The game moves at a steady pace, with the cat persistently returning to the fish, making the task feel repetitive yet oddly focused. It feels like a test of simple, reactive attention.