About A Million Babies
You control a nanny moving across a nursery floor. Your job is to tend to a growing number of babies, each one crying with a specific need. You click to pick up a bottle, a rattle, or a diaper, then carry it to the correct infant. The mechanics are straightforward: identify the need, fetch the item, and deliver it. The challenge comes from the pace. More babies appear, their cries overlapping, and you have to manage the chaos before the nursery descends into total uproar. It feels like a race against a clock you cannot see, a test of how long you can keep the peace.