About 110m Hurdles
You control a runner from a side view, moving from the left to the right of the screen. The main objective is to complete the 110-meter course faster than the other three competitors. You alternate pressing two keys to build speed, a common rhythm mechanic in these games, and press the spacebar to jump over each hurdle. The timing for the jumps is strict; hitting a hurdle slows you down significantly. The pacing is quick, demanding consistent rhythm in your key presses and jumps. It feels like a test of simple, repetitive coordination more than complex strategy.