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The Elder Scrolls: Daggerfall

Review

This open-ended RPG tasks you with retrieving a royal letter to uncover a dark secret and stop an ancient power.

The Elder Scrolls II: Daggerfall was developed by Bethesda Softworks and released for MS-DOS in 1996, making it both the original release and the DOS version release year.


							The Elder Scrolls: Daggerfall cover
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Platform
MS-DOS
Released
1996
Size
164.38 MB
Version
autorun.bat
Rating
0 votes

About The Elder Scrolls: Daggerfall

The player's journey begins with an imperial summons to the city of Daggerfall, which lends the game its name. A central objective involves investigating the unresolved death of a king and recovering a sensitive letter, a task that leads to uncovering a family secret and the potential revival of a powerful construct.

This open world role playing game features a main narrative that represents just one of many available pursuits. The setting allows for interaction with a vast number of characters and membership in various factions. Players can acquire property and even undergo transformations that alter their state of being.

Character progression is tied directly to the repeated use of skills, whether in combat or other activities like negotiation and movement. Improving a sufficient number of these skills leads to advancement in level. During initial setup, players can design a custom profession by selecting and combining specific attributes and abilities.

Combat employs an action oriented system where mouse movements control the force and angle of attacks with melee or ranged weapons. The expansive game world, largely procedurally generated, provides a framework for these activities, emphasizing player freedom over a prescribed path.