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Supercars International

Review

This top-down racer adds a strategic management layer, letting you buy cars and weapons to compete across three difficulty-based seasons.

Supercars International was developed by Magnetic Fields and published by Ocean Software for MS-DOS in 1996; no earlier platform release exists.


							Supercars International cover
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Platform
MS-DOS
Released
1996
Genre
Perspective
Top-down
Size
2.78 MB
Version
autorun.bat
Rating
0 votes

About Supercars International

Supercars International is a top-down arcade racing title that includes an optional management layer. It functions as an enhanced version of its predecessor, featuring revised gameplay, a 256-color VGA visual update, and a new musical score.

The racing occurs on road circuits containing environmental features like tunnels and moving gates. Vehicle handling introduces a degree of realism, with power-slides and spin-outs from collisions. Tracks become marked by skids and explosion craters over the course of a race. Competition is available against AI opponents or a second player in a split-screen mode.

Players engage in predefined seasons of varying difficulty or can create custom championships. The management component, when enabled, requires purchasing vehicles and equipment between races. This involves a negotiation mini-game at a dealership and a commodity market for weapons and armor, where prices fluctuate. Several special events utilizing similar interactive sequences also occur during a season.

While the core track roster is carried over, races can be configured with a selectable lap count and a reverse direction option. During a race, a dedicated button cycles through available weapons, which have been altered from the earlier installment.

Supercars International Screenshots

10 images
Introduction screen
Main menu
Character selection
Management menu
Easy race track
Hard race track
Car dealer menu
Management mini game 1
Management mini game 2
Management mini game 3