Classic Games Database
ClassicGames DB

Super Nibbly

Review

This puzzle game challenges you to eat all pills in maze villages, growing your snake without getting blocked by its own body.

Super Nibbly was developed by Cosmos Designs and published by Computec Verlag for DOS in 1994; no earlier commercial release of this exact DOS version is known.


							Super Nibbly cover
Play Game Play directly in your browser
Platform
MS-DOS
Released
1994
Genre
Theme
Perspective
Top-down
Size
246.47 KB
Version
GAME.EXE
Rating
0 votes

About Super Nibbly

Super Nibbly is a maze-based game where the player directs a growing worm. It functions as a follow-up to an earlier title from its creator, Nibbly '92.

Play alternates between two primary modes. An overhead map shows the worm traveling between island villages, with brief non-interactive scenes during the journey. Upon reaching a village, the perspective shifts to a single-screen, Pac-Man-style maze devoid of enemies. The core task in these mazes is to consume every pill or cookie present.

Movement is controlled one step at a time, requiring planning to avoid the snake's own elongating body, which causes a life loss upon collision. The game is challenging due to a countdown timer and maze features like dead-ends that can trap the worm. A special projectile called a puck can be fired into these areas to collect pills safely. Consuming pills extends the worm's length, while temporary power-ups can alter its size, award points, add time, or provide a puck.

Each village location contains several mazes to clear before returning to the map. The player has three lives, after which the game ends.

Super Nibbly Screenshots

4 images
Title Screen.
Map.
First Level.
Second Level.