Classic Games Database
ClassicGames DB

Super Hang-On

Review
Also known as
3D Super Hang-On スーパーハングオン

Race across four continents of increasing difficulty in this 2D motorcycle game, steering and shifting gears to maintain speed.

Super Hang-On was originally released in arcades in 1987. The DOS version was published by Electric Dreams Software in 1988, which is the earliest known commercial release of this exact version on the DOS platform.

About Super Hang-On

The player controls a motorcycle in a racing game where the primary objective is to complete track segments before a timer expires. The perspective is a fixed two dimensional view from behind the vehicle, without any leaning animation. Speed is managed directly through gear changes, while steering is handled separately, and the bike maintains constant forward motion unless impeded by collisions or leaving the roadway.

Other riders are present on the course, functioning primarily as challenging obstacles to avoid rather than direct competitors to defeat. The global setting is divided into continental regions that correspond to escalating difficulty, starting with Africa for beginners and culminating in Europe as the expert level. A separate mode exists in one version of the game, introducing a career structure involving tournament progression, bike upgrades, and mechanic management, supported by a password based save system.

Super Hang-On Screenshots

10 images
Data East logo (EGA)
Title screen 1 (EGA)
Title screen 2 (EGA)
You can choose your starting difficulty level (EGA)
Get ready to race! (EGA)
A race in progres... (EGA)
Whoa, sharp turn! (EGA)
The scenery changes from stage to stage (EGA)
Ack, a crash! (EGA)
Data East logo (CGA)