Classic Games Database
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Strife

Review
Also known as
Strife: Quest for the Sigil Strife: Trust No One

This plot-driven FPS uses the Doom engine to explore a continuous world and lead a rebellion against a tyrannical Order.

Strife was originally released for MS-DOS in 1996 by Rogue Entertainment and published by Studio 3DO. This is the earliest commercial release of the game on any platform.


							Strife cover
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Platform
MS-DOS
Released
1996
Perspective
1st-person
Size
36.84 MB
Version
AUTORUN.BAT
Rating
0 votes

About Strife

Strife is a first-person shooter built on the Doom engine, but it structures its experience around a continuous world rather than strictly linear levels. A central town acts as a hub where the player can move freely between missions, visit stores to buy equipment, and gather information in taverns.

The setting is a future Earth dominated by a tyrannical entity known as The Order, which emerged after global disasters and warfare. The player assumes the role of a wanderer recruited by a rebel faction aiming to overthrow this regime.

Gameplay incorporates elements uncommon in contemporary FPS titles of its time, such as non-hostile areas for dialogue with characters and the ability to purchase permanent health upgrades. The narrative features branching paths, with a key decision made by the player determining which of three possible endings is reached.

Strife Screenshots

10 images
Title Screen
Intro - The sinister acolytes of the Order
The game starts here. A comically large health kit is in front of you. You hit the air with your starting weapon. A standard low-level enemy walks away politely
This guy is a quest-giver. He explains to you what he wants. He gives you a crossbow if you talk to him. The writing is actually pretty good
The perfect day for a leisurely swim past the Order's main warehouse
You can get patched up at the surgery
Some kind of industrial machinery going up and down
Exploring the town. Looking out across the river
You can talk to unnamed characters who just wander around the town. They don't say much, though - and you don't see their portraits, either
Beautiful detail in the local tavern!