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Final Doom – Plutonia Experiment

Review

This brutal expansion demands precision in its fast-paced combat through 32 punishing new levels.

Final Doom: The Plutonia Experiment was released for MS-DOS in 1996 as part of Final Doom, a standalone release containing two 32-level megawads. It was developed by Dario and Milo Casali and published by id Software via GT Interactive. No earlier commercial release of this exact version on DOS exists.


							Final Doom – Plutonia Experiment cover
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Platform
MS-DOS
Released
1996
Genre
Size
7.48 MB
Version
AUTORUN.BAT
Rating
0 votes

About Final Doom – Plutonia Experiment

Final Doom – Plutonia Experiment is set after a demonic invasion of Earth, with humanity attempting to prevent a recurrence. The newly reformed UAC corporation establishes a secret research base on Jupiter's moon Io to develop quantum accelerator technology designed to seal interdimensional gates.

Initial experiments appear successful when a single gate is closed, but this is followed by a massive assault through seven simultaneous portals. The defensive systems fail to close the final gate, leading to the complete overrun of the complex by demonic forces. A lone marine, positioned closest to the site, is deployed ahead of reinforcements in a desperate attempt to prevent the enemy from securing or destroying the quantum accelerator.

The scenario presents a challenging situation where the protagonist must act before demonic numbers become insurmountable. The narrative focuses on a containment mission within a besieged research facility where the last hellgate remains actively guarded.