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Countdown

Review
Also known as
Countdown: An Interactive Movie of Intrigue, Espionage and Suspense.

This adventure game tests your wits with verb-based interaction and perilous dialogue choices to unravel a global conspiracy.

Countdown, developed and published by Access Software, was originally released for MS-DOS in 1990. No earlier platform version exists.


							Countdown cover
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Platform
MS-DOS
Released
1990
Perspective
3rd-person (Other)
Size
2.53 MB
Version
autorun.bat
Rating
0 votes

About Countdown

In Countdown, players control Mason Powers, an ex CIA operative who escapes a Turkish asylum after being imprisoned for a crime he believes he did not commit. His quest to clear his name pulls him back into a global network of espionage and violence.

The game is structured as an adventure where travel and dialogue are central. The protagonist visits numerous international locations, interacting with environments and people through a verb based command system. Conversations employ specific social commands like Bluff or Hassle, and incorrect choices can result in a game over. While inventory puzzles exist, there are no visual indicators for interactive elements, making exploration challenging.

A strict ninety six hour time limit governs the entire experience, with travel and spending choices affecting the pace. Some sections feature top down maze navigation. The possibility of death or becoming permanently stuck is present. Visually, the game blends hand painted scenes with digitized photography for character portraits, and it utilizes digitized sound and speech accessible through standard PC hardware.

Countdown Screenshots

10 images
Title Screen
Mason Power's adventure starts in this prison cell.
One of the top-down scenes. You have to evade the guards.
The sanitarium's chief is an alcohol addict. Good that you awakened before operation!
Mason's appartment. Let's grab our special agent equipment!
You choose your actions on the orange control bar.
The mini-computer CAD is info database and analyzer in one.
Conversation is controled by chosing your approaches -- you can be pleasant, ask for help, hassle or bluff.
Another top-down scene. Mason's just dealt with a hitman.
Uh oh! Classical